MOBILE · IN PRODUCTION
MILK.
ONE COW. THREE SECONDS. NO DIGNITY.
Wait for the countdown. Then shake your phone like the future of the dairy industry depends on you. Beat the score. Challenge a friend.
STORE LINKS COMING SOON
RATL PUBLISHING · PvP MICRO-PUBLISHER
Fast. Stupid. Competitive. Mobile and browser games built for PvP. Live or async. Always someone to beat.
VETERANS OF MANY WARS. STILL LOOKING FOR THE NEXT ONE.
RATL RULE #001
Live. Async. Friends. Strangers. We don't care how you fight. We just need someone to lose.
IF NOBODY CAN LOSE,
WE DON'T PUBLISH IT.
RATL LABS
Tiny rules. Immediate rivalry. Questionable dignity.
LIVE · BROWSER
THE ORIGIN
THE LAST DWARF STANDING.
Pick up mugs, stools, barrels and anvils. Throw them at your rivals across three lively taverns. Different objects, different damage. Only the last survivor wins.
ENTER THE TAVERN →LIVE · BROWSER
YOUR FRIENDS. IN THE POT.
Grab someone. Drag them to the cauldron. Try not to end up there yourself.
ENTER THE ARENA →LIVE · BROWSER
A SMALL SHIP. A BIG TERRITORY.
Pilot your ship, land on planets and capture them before your friends do. Take on up to three rivals, human or bot, and race to 1,500 points.
TAKE OFF →MOBILE · IN PRODUCTION
ONE COW. THREE SECONDS. NO DIGNITY.
Wait for the countdown. Then shake your phone like the future of the dairy industry depends on you. Beat the score. Challenge a friend.
STORE LINKS COMING SOONFROM THE MMO BATTLEFIELDS
Our story starts with a group of mates on Dark Age of Camelot, playing under different guild banners. In 2011, Sakia and Nurz were part of RATL's founding line-up.
We came for the fights. We stayed for the mates, the rivalries and the stories that are still being told years later.
From factional warfare to null-sec alongside American allies, EVE Online kept us fighting from 2014 to 2017. Same mates, different battlefields.
In 2026, we stopped waiting for other people to make the games we wanted to play. So we started publishing our own.
THE GUILD. THE LAPINS. THE WHOLE STORY.Fight hard. Trash-talk your friends. Respect everyone else. Don't cheat. Don't grief. Don't be an asshole.
RATL × BRANDS
They need something people actually want to beat their friends at.
We create or select a competitive mechanic.
Your universe becomes part of the challenge.
Creators play, fail, rage and challenge their audience.
You put media behind something people already want to share.
WE BUILD THE GAME.
YOUR BRAND JOINS THE GAME.
RATL / ADDONS
What we build for our games. What our mates build for yours.
OPEN A PORTAL
A game. A brand. A challenge. A terrible idea that somehow deserves to exist.