RATL PUBLISHING

RATL PUBLISHING · PvP MICRO-PUBLISHER

WE MAKE GAMES. YOU MAKE ENEMIES.

Fast. Stupid. Competitive. Mobile and browser games built for PvP. Live or async. Always someone to beat.

MAKING ENEMIES SINCE 2002.

RATL RULE #001

PvP. ALWAYS.

Live. Async. Friends. Strangers. We don't care how you fight. We just need someone to lose.

IF NOBODY CAN LOSE,
WE DON'T PUBLISH IT.

RATL LABS

CURRENTLY CAUSING PROBLEMS

Tiny rules. Immediate rivalry. Questionable dignity.

RATL / 001

IN PRODUCTION

MILK

ONE COW. THREE SECONDS. NO DIGNITY.

Wait for the countdown. Then shake your phone like the future of the dairy industry depends on you. Beat the score. Challenge a friend.

MOBILE ASYNC PvP LEADERBOARD
COMING SOON
RATL / 002

WORKING TITLE

BIG BRAIN*

THINK FAST. HUMILIATE FASTER.

A 1v1 quiz battle. Match live against a stranger or play a timed run and challenge a friend asynchronously. Community-made quizzes, votes and rankings included.

MOBILE + WEB LIVE PvP ASYNC PvP
CONCEPT * Working title. Lawyers may eventually ruin the joke.

EST. 2002-ish

BEFORE WE WERE A PUBLISHER,
WE WERE THE PROBLEM.

RATL started as a PvP guild in the early 2000s. For more than a decade, we jumped from MMO to MMO looking for the next fight.

Sometimes there were a hundred of us. Usually there were fifteen. We weren't griefers. We weren't toxic. We were just extremely, annoyingly competitive.

Wherever a virtual world tried to become peaceful, RATL somehow found a portal into it.

In 2026, we stopped waiting for other people to make the games we wanted to play. So we started publishing our own.

COMPETITIVE. NOT TOXIC.

Fight hard. Trash-talk your friends. Respect everyone else. Don't cheat. Don't grief. Don't be an asshole.

RATL × BRANDS

BRANDS DON'T NEED ANOTHER AD.

They need something people actually want to beat their friends at.

01 GAME

We create or select a competitive mechanic.

02 BRAND

Your universe becomes part of the challenge.

03 UGC

Creators play, fail, rage and challenge their audience.

04 NOISE

You put media behind something people already want to share.

WE BUILD THE GAME.

YOU FUND THE NOISE.

SPONSOR THE CHAOS

OPEN A PORTAL

SEND YOUR
BAD IDEA.

A game. A brand. A challenge. A terrible idea that somehow deserves to exist.

RATL WAR TABLE BLOODSHED OPTIONAL. HONOUR NEGOTIABLE.